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KS - Downfall - Deluxified™ Edition


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https://www.kickstarter.com/projects/michaelmindes/downfall-deluxifiedtm-edition?ref=category_newest

 

À propos du projet
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The bombs have fallen. The Earth lies in ruins. In an instant, 99% of the world's population was dead or would be soon. Life as we knew it was over, and those of us who were "lucky" enough to survive the initial nuclear fires have had to adapt quickly to our harsh environment, or join the fallen. It has been said that no person has ever been promised a tomorrow, but now, the same could be said for the entire human race.

b5da5d675e43c67df61bc71f749de9c3_originaThe red player’s peaceful farming operation faces encroachment by the food-starved survivors of the green, pink, and blue players…

This post apocalyptic setting is the world of Downfall, a brand new game from designer John D. Clair (Mystic Vale). In this 4X strategy game, each player will take control of a unique faction in the year 2213. It is a bleak and unforgiving future where survival is never certain and there is no prize for second place - you either rise to the top, or you fall into ruin and decay.

Using a unique card drafting mechanism, players will have several options on their turn. Will they forage for resources, abate radiation, or travel and explore the desolated wasteland with their citizens and airships? As the game proceeds, will they spend time researching new technologies or triggering conflicts with their opponents? All of these choices can earn a player points, albeit in different ways.

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Cards have consistent major actions and different minor actions:

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When you choose a major Gather action, turn 1 raw resource token to its gathered side in every space with a regular survivor (equipped survivors do not Gather). Gathered resources can be stored or used to feed, Build, and remove radiation.

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When you choose a major Regrow + Excavate action, first place 1 raw food on each plains and clean water space you occupy. Second, place a raw matching resource on each space with one of your outposts.

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When you choose a major Bunker action, choose to either A: gain 1 survivor, B: gain 1 raw building resource, C: gain 1 culture point, or D: all of the above. Be careful not to gain more survivors than you can feed!

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When you choose a Build action, you may spend gathered resources from your storage or any space you control to equip survivors (1 metal), build airships (1 metal), bunkers (3 stone), or outposts (1 stone). You may also remove adjacent radiation (2 oil).

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When you choose a Command action, first place a command token on any space. Next, spend up to 2 movement points on separate units (airships may carry up to 2 survivors). Lastly, you may spend 1 oil to place an additional command token, or to gain an additional movement point.

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When you choose a Research / War card, you'll decide between the two options. If you choose Research, you'll look at your 10 technology cards, select one, pay its cost, then slide it under the corresponding column of your player board. That technology will be available every time you choose that action in the future.

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If you choose War, you initiate conflicts in every space you occupy. First, battle strength is compared: the player with the most battle strength gains 2 victory points, and the loser gains 1. Command tokens are removed, and the winner may then either convert 1 enemy structure or airship to their own or kill 1 survivor. Any remaining survivors must then retreat to an adjacent space. (In the example above, the blue player gains a total of 5 vp, green and yellow gain 1, and red gains 2.)

Once all of the actions are completed, the cards chosen are discarded, and a new one is drawn by every player. If a "Winter" card is drawn, the game timer advances, causing a myriad of events (such as the spread of radiation, or having to feed your starving citizens) that will affect everyone. Once the Winter Track reaches the end, the game is over, and a winner is determined.

 

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