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Court of the Dead: Mourners Call is a 2-4 player, highly competitive board game that calls upon players to balance cooperative needs against their own ulterior motives. There are many paths to uniting the Underworld, but only one Mourner will realize his or her vision. The player who wields his or her power and faction influence the best will gain the most points to win.

You and your fellow mourners must work together to bring balance to the Underworld, but… only one of you can truly Rise, Conquer, Rule!

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Set-up: At the start of the game each player will select a Hidden Ulterior Motive, and a faction. 

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They then select a starting Mourner Card and figure from that faction.

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 Mourners Call is played over several rounds, divided into 8 phases:

Ethereal Distribution - players collect ethereal energy from the harvest

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Wallows Cards - each player draws a quest from the Wallows deck to be completed in the current round. 

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Court Card Drafting - Select powerful action cards representing key characters from the Court of the Dead. 

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Action Phase: During the action phase players will play Court Cards, recruit Guild Figures to gain majority control of guilds, add to and activate their tableau of Mourner Cards, and move figures onto the board to control locations. 

Use one of the two Court Card Abilities Use one of the two Court Card Abilities
Recruit a Guild Figure Recruit a Guild Figure
Recruiting a Mourner Card and figure
 
Recruiting a Mourner Card and figure
Activate a Mourner Card
 
Activate a Mourner Card
Relocate Guild Figures Relocate Guild Figures


Dreadsgrip Threat: Too much power concentrated in one area draws the Dreadsgrip. Consult the threat meter and roll the dice to see which figures are effected. 

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Pay Celestial Tithe: Heaven and Hell must get their tithe of Etherea or there are consequences for all Mourners. 

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Resolve Locations Majority: Having the most figures in a location has its rewards.  

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Resolve Guild Majority:
 Having the most figures from a particular guild will earn you favor.

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Clean Up: If all the Unity Tokens have not been collected there is more work to be done to unite the Underworld, reset for a new round. 

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End Game: Each player scores points for faction influence, ulterior motives and unity tokens collected. 

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  • 2 weeks later...

J'ai écouter le video Round one de Man vs Meeple. leur commentaire à la fin ma vraiment refroidi. La partie a fini en 2 rounds. Si il y a une chose que j'aime moins qu'un jeu trop long, c'est un jeu trop court, qui fini abruptement.

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