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Tidal Blades - Heroes of the Reef


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Il y a 5 heures, PhenX a dit :

Avec le pledge manager de sortie, est-ce qu'on a une idée du prix de groupe?

Oui il est supposé avoir la liste, j'ai pas pu regarder encore, je suis en fin de session, je vous dit sa bientôt, après mes examen, le PM est ouvert pendant un bon bout, 

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  • 5 weeks later...

Désolé du retard gang!

Ça revient a environ 140$ CAD pour la deluxe avec l'extension, taxe incluse. 
Ça revient a environ 113$ CAD pour la version deluxe seule, taxe incluse

Faut que ce soit en groupe de 6 ( sa prend 6 ou 12 personne qui prennent l'extension)

 

Pour comparaison, la version deluxe seule coûte 105 USD (140 CAD avec le shipping et 130 USD ( 173 CAD)  avec l'extension. 

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  • 1 month later...
  • 1 month later...
Le 2019-02-11 à 23:36, Selgador a dit :

ouaip ouaip tout est beau, je doit juste ramasser les paiements jva vous contacter

Je me demandais ce qui arrivais avec le groupe. Est ce qu'il est encore vivant?

 

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  • 6 months later...
Il y a 5 heures, PhenX a dit :

Salut Selgador,

Je risque de me répété,mais est-ce que le groupe est toujours vivant, je ne me rapelle plus si je t'Avais envoyé un paiement pour le jeu ou non

Oui lol tu m'as effectivement payé aussi :P

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justement, jva poster les update du projet

Bring it all together!

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Publié par Druid City Games
6 juin 2019
Créateur

We have a lot to cover this month so we are just going to jump right in! 

ISLAND BOARDS

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-We just finished cleaning up all the island boards. 
-Some of the rewards have been tweaked for balance. For example, the Temple of the Breaking Wave on the Citadel has been made more exciting by offering three separate options. The fruit reward also lets you discard two challenges from the pool, which speeds up gameplay by allowing us to remove the rule to refresh the challenges every round.
- The multi-use spaces were given a unique design that is both easier to differentiate from the standard spots and more functional. They can now easily accommodate multiple players' energy disks without hiding the central icon. That way, people can still see what reward they are getting.
-The Fold layout has been improved and now includes a rule reminder that new players tended to forget.
-To simplify initial game setup, the Monster cards back now indicate if they are Easy or Hard, and feature an icon showing the required fighting style.  
 

MONSTERS

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-All monster cards are cleaned up and ready to go.
-There are two monsters that were meant to be part of the base game but that we never had time to illustrate in the prototype: the Massive Hagworm and the Karakeen. These are now completed.
-The rules for the special monsters were moved to the bottom of the cards for clarity.
 

CHARACTER CARDS ART

All character card art is finished. See the sneak peeks!

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LOREBOOK
All illustrations for the lore book are completed. The missing text has been written and is under revision by our editor.
 

CHALLENGES
-All artwork for the challenges is cleaned up, including some never seen before that were unlocked through stretch goals such as Leap of Faith, Frog Frenzy, Rolling Boulders and Race with the Wildconger.
-Many of the challenges will now have a push-it symbol (with a dotted line) that is optional to complete the challenge.
-The layout for special challenges (now called Legendary Challenges) has been revised. The rule has been moved at the bottom and given a larger font that's easier to read from across the table. They also have a special, larger icon in the top left to better differentiate them from standard challenges.
- All challenges now have little trait symbols in the bottom left. That way, when you tuck them in under your player board, you still can easily check if you completed any of your endgame goals.
 

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Tidal Blades Development Report from Tim and Ben Eisner

We have been hard at work over the last few months doing final development on Tidal Blades and we are excited to have made several larger changes to the game that improve the flow and increase the strategic options available to players. 

4 Rounds

As you can see on the Citadel of Time board we have shortened the standard Tidal Blades game to 4 rounds. The game was running over 2 hours and felt long for the experience we were aiming for. With 4 rounds you get into the action of the game much quicker. 

This change allowed us to remove an entire End of Round phase while only reducing the total number of actions per player is reduced by 2. So players will spend more time playing and taking actions and less time preparing for the upcoming round.

Never fear those of you who enjoy a longer gaming experience, the backside of the Citadel of Time will have the 5 round game. 

Push It Challenges

The majority of Challenges now have a "Push It" symbol. Flavorfully this represent, that when competing in the Tournament, you can just do what is required to complete the Challenge or you can go above and beyond and show off your extraordinary skill. 

The "Push It" Trait symbols are optional and do not need to be matched to complete the Challenge. This change gives players more choice when deciding which Challenge to attempt, how many dice to commit to the Challenge, and when to stop rolling or keep pushing. 

Adding the "Push It" symbol has many subtle effects on gameplay and creates a richer, more dynamic decision making space within the game. Psychologically these symbols are a powerful motivator and give players an incentive to roll extra dice. And nothing feels quite so good as getting an extra Trait advancement by excelling at a Challenge. 

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