Aller au contenu

Tidal Blades - Heroes of the Reef


Messages recommandés

Solo, Two Player Mode, and a Lore Book update!

user avatar
Publié par Druid City Games
14 août 2019
Créateur

Sorry for the silence over the past 2 months, the summer convention schedule is grueling. 4 conventions in the span of 8-9 weeks, wears you down and takes your in office time away. But you aren't here for excuses, you are here for updates, so we have those! Also, know that I will be committing to a specific date at the end of each update for when you can expect the next update. 

Tidal Blades Solo and Two Player Modes

Tidal Blades is playable from 1-5 players (with the Expansion). For the solo and 2 player mode we designed an AI that would be your Rival and compete with you during the Tournament. Our goals when designing both modes was to keep the gameplay as close to the 3-4 player game as possible, while also creating a dynamic gaming experience. For both modes we worked to use as many of the same rules as possible so if you knew how to play 2 player, the solo version would just be a light shift of rules. 

For the Solo and 2 player Modes we created a helpful player board for the Rival that acts as a quick reference and covers all of the basic rules for those modes. Check out the amazing layout and design by Mr. Cuddington.

The Rival

In both solo and 2 player an unused Character is chosen as the Rival before the game begins. This character will visit and block action spaces, fight Monsters, and advance on the Champion Board. By Pushing Challenges (completing the extra symbol) when the Rival is at your same Island you can move them down the Champion Board. Additionally, if the Rival has more Hits on a Monster than you, you will be susceptible to Invade penalties and won’t qualify for Rewards if the Monster is killed. In the two player game the Rival adds just enough extra tension and unpredictability to make you carefully consider each of your moves. 

Monster Plots

In the solo game their is an additional threat from the Monsters that are invading from the Fold. Each time the Rival reveals a Challenge it is added to the Monster Plot for that Arena. Each Arena has a different penalty and when the Points from all Challenges in one Arena equals 10 or greater the Plot resolves. Luckily, as a solo player you are able to call on the assistance of two of the unused Characters who will be your Allies in the game. Anytime you, or your allies, completes a Challenge, you may discard a Challenge of equal or lesser value from the corresponding Monster plot. 

Designing the solo and 2 player modes was an extra step, but we greatly enjoyed creating the Rival AI and Monster plots. We are excited to share these modes with you when the game is released and hear your thoughts. 

Not final, a few tweaks to this remain Not final, a few tweaks to this remain
Not final, a few tweaks to this remain Not final, a few tweaks to this remain

Play testing and balancing these extra items did take longer than we expected and pushed out our timelines, but we are happy with them and they are going to add a lot of gameplay to Tidal Blades! 

Sneak Peek at the Lore Book!

This has taken drastically more work than anyone anticipated but we are extremely proud of what we have here. This is no mere art book...

d54b035238912c9f603a5482d48b892a_origina
9e30fec08296d298b5e45249e47132c7_origina
1323a659a3e6bc8d9af6d71cd00c3385_origina
64fd825b215d144a4a96f77ef5444586_origina
653ef9b3bb67c3edafad252c5485d7c3_origina
4b7d71778ddd7705da2f37c71e56ac96_origina
f98ac2c317e846157c139c58958c6e28_origina
3959ef9370906bb61f9164dd35fb3b75_origina
2686c0d120a82b9211121c60ea9be12f_origina
49f11a80299299316d7aa403fc6ec7fb_origina
1708fb5873c166d88b4b063f4c0c7494_origina
04702e7a7656a1310ee51aced6b46820_origina
a63d9fe19f71d3356d050dc6796b8a8c_origina
18399f4355c0ea6c6ea27aa9f3b1ade9_origina
Lien vers le commentaire
Partager sur d’autres sites

September Update

user avatar
Publié par Druid City Games
6 septembre 2019
Créateur

A lot of hard work 

Something has become very apparent over the last year, this is a HUGE project with a ton of moving pieces! I am incredibly proud of the entire team and how hard they are working to make this the very best game we have EVER made. With that said, we have had challenges and are tackling them. The sheer amount of assets in this game is mind boggling, which in itself is where a lot of the issues come from. With that preamble, let's dive into where things are and get you updated. 

Gametrayz

These things are gorgeous! 

d0cc86eb029a55e14cc836b35433ca36_origina
c62f7679c2dacbebeb20923dcd5d011f_origina

Noah is a wizard when it comes to these things. It has been a very big challenge to get everything in the box the way we are hoping. You can see the sheer amount of stuff that has to go into these boxes. We have had weird little things like the plastic dial knobs being much taller than we expected that can hang up a design like this, but Noah has taken each challenge in stride and is still tweaking the box as things come up. Putting together a tray design like this is like falling dominoes, some things can't be worked on until the previous step is completed with final information, so there is a lot of "hurry up and wait", but we are close to the finish line as you can see. 

Check out that box lining with the clear base trayz, that is gonna be a gorgeous look for the game! 

Retail Box Mock Up

 We have a render of the retail box. (We are currently still waiting for a few other pieces of info from the manufacturer before we lock in the size of the Deluxe box) Once we have that info we will render out the final size and look of the Deluxe box. 

d87f511115411ccb98d4811a324a788e_origina

Rulebook

Another challenger enters the ring!... The rulebook is a beast! There is a lot going on in our game and the team has been plugging away with the rulebook design to get it perfect! This is really important to us and we want to get it right. We understand that if a rulebook doesn't help you get a game up and running quickly and efficiently then you probably won't enjoy it as much...they are also one of the hardest things to get perfect because everyone learns differently. Here are a couple pages to preview that are still not 100% final, but once we get it ready for public eyes (probably next month's update) then we will show you the whole thing. 

15ad688a4b2c021a6efc325a17b57984_origina
b61f94b92bda47f72f19b1a0debd2c0d_origina
f4e284211ee145c08212ffbed7d617d5_origina
5fae1707c7e72ca189809f703e38d64f_origina

Timeline

Currently we are behind the October 2019 estimated delivery date on the Kickstarter page. Our best guess at current projections has production finishing in December and getting shipped out before Chinese New Year is our goal. If we can hit these timelines that puts delivery in Jan/Feb. I know that is disappointing to hear, with that said, we want to make the very best game we can. There are many decisions along the way that had to be made that would either make the project faster or make the project better...WE HAVE AND ALWAYS WILL go with the choice that makes the project better not just faster. I hope that shows in every project you get from Druid City Games/Skybound Games. This game is a show stopper, I know when you have it in your hands, you will be extremely excited. All that said, if you are upset about the timeline change, you can send us a message and we will refund your pledge minus the Kickstarter fees (10%), otherwise sit tight and get pumped because an incredible game is being crafted for your enjoyment for years to come! 

Regards - James & Co. 

Lien vers le commentaire
Partager sur d’autres sites

  • 1 year later...
  • 1 year later...

Créer un compte ou se connecter pour commenter

Vous devez être membre afin de pouvoir déposer un commentaire

Créer un compte

Créez un compte sur notre communauté. C’est facile !

Créer un nouveau compte

Se connecter

Vous avez déjà un compte ? Connectez-vous ici.

Connectez-vous maintenant
×
×
  • Créer...