Hope you are having a great weekend surrounded with your closest and maybe managed to squeeze a game or two during the past few days!
We were out demoing Rise to Nobility at the Skopje book fair. We had a blast hanging out with fellow gamers.
Stretch goal #12 unlocked!
For those of you who enjoy solo gaming, hope you are excited even more! We have 15 Objective cards now for the solo mode! That's 50% increase in replayability.
For those of you that own Cavern Tavern, and tried out the solo (story) mode, we wanted to let you know that we are going to follow a similar recipe.
What does that mean?
Everyone who played the story driven solo mode in Cavern Tavern, have noticed that every objective card had a little thematic setting. What you need to do and why you need to do that. If they look back now at those cards, they are going to see that Rise to Nobility was born through those cards. Mostly, you were working behind Nasty's back, together with the Wizard to set up meetings for the different races to bring them closer together and give them the opportunity to talk about peace in the Five Realms. Thanks to your efforts in Cavern Tavern, peace was achieved, Caveborn was born and you continue the story in Rise to Nobility, with the books to fill everything in between.
So you can expect the similar approach for the solo mode in Rise to Nobility. Story driven, highly thematic experience that will move the story forward and eventually take us to what's next after Rise to Nobility.
Here is a map from The Five Realms with focus on Cavern Tavern and Caveborn (the setting in Rise to Nobility). The worldbuilding is a work in progress and I hope that you'll enjoy the lore we are creating.
The Five Realms
As for the mechanic in the solo mode... We want to keep the multiplayer "feel" of the game and transfer that in the solo mode. That's why, instead of using a deck of cards that will control the AI, we'll use automa dice. Each die will tell you what spot is blocked at the board and you would have to adapt your moves just like in multiplayer game.
Next stretch goal, 6 additional buildings. After that? A lot of cool things
In the meantime, we are going to share more Settler cards art with you
Ok, ok, I know this is our game, but, we'll say it... The Settler deck will be the most beautiful deck of cards ever!
The Dutch surprise
We are excited to inform our Dutch speaking backers that the rulebook will be translated on Dutch and will be uploaded on our website long before you receive the game. Since the game is language independent, translating the rulebook to your language would make it super easy for everyone that has difficulties with the English language to enjoy the game
Rise to Nobility is getting hotter with each day passed
Rise to Nobility is No. 6 on the BGG Hotness list! And that's all thanks to you! Some of you know that this is a huge deal! There are thousands upon thousands of games on BGG and these are the top games that are most "talked" about now and Rise to Nobility is one of them!!! Woohoooo!
The more we stay on the Hotness list, the more people will find out about the game, that means more backers which leads to more Stretch Goals unlocked
So if you want to help us stay on the list, visit Rise to Nobility on BGG.
Become a fan of the game, subscribe to it, thumb up the pictures you like... Any activity on the game page will help us stay on the Hotness list as long as possible!
Have a great Sunday!