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Je le poste tard, y'avait déjà beaucoup de sujet de jeux intéressant :P

 

Tramways est un jeu de 2-5 joueurs. Un Pick Up & Deliver avec Gestion de carte dans ses mains ou les cartes peuvent être utilisé pour plusieurs chose et il y a aussi de la construction de route en plus.

Lien vers le Kickstarter : Tramways

 

 

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Tramways has one foot squarely in the train game tradition: you need money, so you can build rail links, upgrade your network, and transport things (passengers, in this case).

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The other foot stands in the deckbuilding tradition: You build your own personal deck by purchasing cards to add to your personal discard pile, and occasionally directly into your hand. Cards are then shuffled to form your new deck when you’ve exhausted the current one. And although managing your hand and deck certainly must not be neglected, this is mainly a connection game: How can you benefit more than your opponents by transporting passengers?

During the setup phase of the game the players are creating the Small City map, so no two games of TRAMWAYS will ever be the same, given the variety in buildings, available parcels, mountains, lakes, and more.

58bb447b66ed4f74a26e3a34cd4e5b7e_originaBuilding tiles

Tramways also incorporates an original auction system to get the best tickets/cards. Some cards have a negative effect that you can not avoid when you play the card. So it is important to have as few of them as possible in your deck, lest they crowd your deck and make future hands less useful. Finally, the hand limit is small, so you can’t afford much trouble creeping into your deck.

a69717690a30a74b8bb11a7f539f1362_originaPrototype auctions board, not final graphic

The Auction has a double impact. In a traditional, route-building train game, position on the map is crucial, but being first to transport cargo/passengers is also important, because once they are delivered, they are no longer available to be transported. So building first is important, and moving first is important, but you have to choose which action you will do first!

7774a1d5d18201edfbf2e2ca4df66710_origina4 of 106 cards

The Auctions have several unique twists as well: Each time you bid, you must pay immediately. You may not bid the same amount that someone else has bid before, but you do not have to outbid anyone to stay in the bidding. If it is your turn to bid, but you already have the highest bid, you immediately win the auction. Payments can be made with money, cards, or both. This introduces the dilemma of using cards to pay for a bid or saving them to use for an action later — especially because you need these cards this turn for your three actions, all of which require a card, and you might want to use multiple cards for a single action!

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In Tramways, there are only 3 different types of actions:

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So, it is quite easy to learn; however, each action is very powerful, and affects all players. Should you connect areas to each other or upgrade old buildings? Or, should you build new lines to add value to those buildings? Furthermore, should you be building long, expensive, but very beneficial lines, or short and inexpensive lines? When is it most appropriate to upgrade?

Last but not least, an aspect of the game that makes this it particularly original is that you have the option to play fewer cards to take your actions, by using more symbols on the same card. The catch is that by doing so you increase your stress level, which in turn reduces your Happiness, and Happiness is all that matters in the end.

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