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KS - Manhattan Project 2


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https://www.kickstarter.com/projects/miniongames/manhattan-project-2-minutes-to-midnight-board-game?ref=category

 

À propos du projet
“Nuclear Triad” Becomes Cornerstone of National Defense

It has been 20 years since the invention of the atomic bomb, and the superpowers of the world have remained embroiled in an ever-escalating arms race. The production of fissile material no longer poses a challenge for any nation. Instead, the race has switched to the development of a wide range of delivery systems. In a crisis, your nation will need to strike faster and farther from land, sea, and air. Take charge of your nation’s “Nuclear Triad” and always remember: a credible threat is your most effective deterrent!

Minutes to Midnight allows you to play the game you want. From many paths to victory to be able to choose your own game length by setting the adjustable scoring rounds to different intervals. With interesting confrontational mechanics such as controlling another player's coastal waters or third world nation to spying on other player's buildings.

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Your Objective

You are the leader of a nuclear superpower. With the world on the brink of war, you must develop and deploy nuclear weapon systems of the following types:

  • Ballistic Submarines
  • Strategic Bombers
  • Intercontinental Ballistic Missiles (ICBMs)
  • Third World Nation Missile Installations

You may also earn points by:

  • Building Anti-Ballistic Missiles (ABMs)
  • Testing Nukes in your Mainland
  • Gaining control over Third World Nations.

Each turn, you must decide to Place Workers or Retrieve Workers. When the final retrieval has been completed, the end of the game is triggered. At the end of the game, the player with the most points is the winner.

Click here for current rules draft:

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Commonly asked questions:

- Do I need any previous Manhattan Project games to play this? No, it's a stand alone game.

- Do you lose your nukes when someone new takes control over your Third World nation? No, but they are returned to your personal supply. You never lose a nuke, bomber, or sub by an action from another player, they just return to your supply forcing you to take actions to deploy them again. The only way you actually lose a nuke is if you blow them up in your test site.

- How are subs used? The preview videos didn't mention one very fun aspect of this game and that is the bluffing game played with deploying of submarines to your opponent's coastal waters. When you take the military action you may place up to 2 cards into each player's coastal waters. They can be both decoys or both subs or one of each. Eventually, a player will have his coastal waters full of cards, but he's not sure what is really there, so he's forced to take a military action to sweep for subs. He takes 2 random cards out and returns them to their owners. Any remaining subs may still score during the sub scoring round. Remember the owner of the subs that were chased away can still take another action to deploy them again.

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